Systems

= Systems and Conflict =

Craft and Sorcerous Workings
Unlike a tabletop game where one can handwave the passing of months on major projects, the MUSH is strictly linked to real time (albeit at an accelerated rate for IC time compared to OOC time). In order to make extended projects like crafting and sorcerous workings still doable, the time required to make the crafting item or working can be considered to be somewhat retroactive so long as it is plausible your character could have been working on it during off-screen 'downtime'. If your character has been stuck in the middle of a desert without tools or facilities, you can't create anything (without appropriate charms). If a problem has just shown up, you cannot have been coincidentally working on just the thing to solve that problem over the last three months. However, if you're just wanting to have established that you've placed an anti-demon ward over your place of business, we will not force you to wait a week or two in order to cast the working so long as the working itself has been properly rolled out, witnessed, and paid for with XP.

The exception to this rule is on workings using the "extra time" means. Since you are deliberately taking extra time, that extra time must be reflected in-character although the base time can still be handwaved.