Advancement

On Merits
As a note, for purposes of the MUSH, "Story" merits are purchased as "Purchased" merits, but you must also include justification, including a link to the scene log where your character has taken actions towards it. Larger purchases require increasingly more impressive actions, as staff warrants. (The scene logs may be found here.) Merits acquired as part of a staff-run plot are excluded from this rule. We won't charge you XP because we gave you an artifact.

As a further clarification, this includes merits gained via the Twilight anima power or other supernatural means. Since most spirits will be Familiar 3, however, you do not need to purchase the intervening ranks as per the core - simply having access to basic spirit charms and de/materialize makes the most menial demon a cut above a well-trained dog. In short, it will cost 9XP per bound familiar, with a refund if the familiar dies in play.

XP spent on sorcerous workings or Wyld Shaping Technique may be counted towards purchasing these merits. For example, you wish to grant yourself basic gliding wings via a sorcerous working (Terrestrial Circle, Ambition 2). You make a scene where you ICly lay out your various means and roll, with another player or staff witnessing. You then submit the request, with a link to the scene log, and the final product will cost you 3 x 3 = 9 xp. The 4 XP cost for the working is included in the 9 XP.

If you take a mutation merit that cost less (such as Claws 1), the end product would still cost 4 XP for the working. However, you could buy multiple merits with one working so it might be wisest to pick up a second merit such as Subtlety so as to efficiently use your XP!

Lunar Advancement
Use Solar costs except where noted below.