Charms

General Policy
Charms that have an XP cost but can be 'failed' (such as Wyld-Shaping Technique) as well as sorcerous workings, will not cost XP if the roll is failed. The natural fallout from Wyld-Shaping (raksha attack!) or sorcerous workings (backlash) is enough.

Terrestrial Circle Sorcery
Bridge of Light

Cost: 15sm, 1wp

Keywords: None

Duration: Indefinite

When casting this spell, the sorcerers hands glow, in the colors of his anima if applicable, otherwise golden-white. Upon completion of casting, streamers of light spring forth from the caster’s hands and weave themselves into a solid span, broad enough for two horses to cross side-by-side. The span can bear nearly any weight, but will collapse if subjected to uncountable damage or if creatures of Legendary Size attempt to cross. Otherwise, it will endure until the sorcerer releases it or crosses it, or the sun passes below the horizon, whichever comes first, and can span up to four range bands horizontally, and two vertical. Attempting to cross more than one vertical range band for every two horizontal bands requires a Dexterity +  Athletics check with a difficulty equal to the number of vertical bands  by which this limit is exceeded. The caster can only maintain one bridge at a time.

If the sorcerer knows this as a control spell, the bridge can span out to extreme range, and rise or fall up to three bands. In addition, the caster can cross the bridge without need of Athletics tests regardless of its steepness. Faint, swirling ribbons of light in the colors of this spell will appear about the sorcerer's  hands in time of emotional stress.

Distortion: (Goal Number: 8) Successful distortion of the bridge makes it wobbly and unstable, requiring a Dex + Athletics check to cross on foot, or Wits + Ride if mounted.

The Spy Who Walks in Darkness

Cost: 15sm, 2wp

Keywords: None

Duration: Intelligence + Occult days

Some say that there is no darkness without light, no shadow without an owner. The sorcerer rips their shadow away from their body and animates it. For the duration of the spell, the caster casts no shadow. The sorcerer then commands the shadow to do one task which it will execute to the best of its ability.

The shadow has a slightly tangible form that is considered to have Strength 1 but can not attack or be attacked by normal means. It is able to move unseen by mundane means in shadows. Wall and ceiling areas covered in shadow are considered normal terrain. It can walk vertically up or hang from, with out any issues. If the shadows move, then the shadow falls but will take no damage. The shadow can slip through small areas that air can pass through. It understands the same languages that its creator knows but can not speak, though it can read.

The shadow can be attacked with abilities and spells that target spirits. The shadow can not gain nor give initiative and is considered to have a single health level. If the shadow is destroyed violently, the caster loses a point of temporary Willpower and takes two bashing health levels. If the shadow is destroyed, after returning to the caster the shadow will show damage for the remainder of the spells initial duration. The shadow seems to heal over the duration. This spell can not be used again until the shadow heals fully.

In addition, characters with an Essence pool gain access to the following powers while this spell is active:

o Shadow-Mind Conjunction (5m; Simple; Instant): The sorcerer may enter the shadow's consciousness by spending five motes. Their senses are now at the shadow, they can take no other actions and are oblivious to their surroundings. They can directly control the shadow and apply their physical attributes to the shadow. Combat is still not allowed. If the shadow is destroyed while their consciousness is in it, they no longer lose the two bashing from above, but take 1/2 of the damage to the shadow when it was destroyed as bashing, with a minimum of three.

To gain the information that the shadow has gathered, the caster must merge back with their shadow. This is a short ritual with no casting required. If the shadow is destroyed, the knowledge is lost.

For a sorcerer that has The Spy Who Walks in Darkness as their control spell they may gain the knowledge without the short ritual by ending the spell or if they shadow is destroyed. When the sorcerer's shadow is attached, it will occasionally move on it own, though not in too big of a display.

Celestial Circle Sorcery
Threefold Binding of the Heart

Cost: 33sm, 3wp

Keywords: Psyche

Duration: Indefinite This spell reaches out to capture the heart of a single victim in ropes formed from three pre-existing intimacies of equal strength. Of these one intimacy must be of love or adoration, one of loyalty or respect, and one of fear or hate (or other such similar emotions). These ropes vary in color, depending on the emotion in question, and seem to fly from the sorceress, twining through the victim to knot about the spine before burrowing deeply into the heart, and essence of the target. The three tightly knotted intimacies are now impossible to raise above their current strength. The sorceress makes a Manipulation + Occult roll versus the target’s resolve, modified by intimacies as any social influence action would normally be. The target may not use Willpower to deny the influence by means of unacceptable influence, or as part of a decision point after having failed to initially resist. Should the sorceress succeed, a new intimacy of “Utter Servitude” is created in the target. This intimacy may be expressed in many ways, from romantic love to the love a loyal soldier holds for his liege as determined by the sorceress’s intent when casting the spell, and starts at a level equal to the three base intimacies +1 (major if the base intimacies were minor, defining if they were major), up to Defining. Regardless, the victim will listen intelligently to the sorcerer’s wishes and act in what she believes to be the sorcerer’s best interests. To others, it is terribly clear that the victim’s will has been suborned in some fashion. The intimacy created by the spell is permanent, and resists any attempt to degrade it so long as the three lesser intimacies remain intact. Should one of the three lesser intimacies be lowered below the level of the other two, it is restored to their level after three hours. Should two of the three lesser intimacies be lowered below the level of the other, they would both restored to the same level after three days. Should all three lesser intimacies be eroded entirely, the intimacy of “Utter Servitude” fades as well. Any order given to the target which goes against any other intimacies may be resisted with the expenditure of willpower (1wp for Defining, 2wp for Major, and 3wp for Minor). Orders which go against an intimacy of major or higher which are resisted by an expenditure of willpower permanently damage one of the three lesser intimacies, degrading it by a level (which can no longer be raised). In addition, once a year, on the victim’s birthday the target may roll Wits + Integrity versus a difficulty of the sorceress’s essence in order to permanently damage one of the three lesser intimacies in a similar fashion. If Threefold Binding of the Heart is the sorceress’s control spell, add her Essence to the target’s guile against read intentions attempts to determine the lesser intimacies. Furthermore, if all three lesser intimacies are eroded, the intimacy of “Utter Servitude” instead remains (as a result of conditioning). It may be eroded as any normal intimacy could be in this case. Distortion (Goal Number 15): For a number of hours equal to the opposing sorcerer’s essence the target need only spend one Willpower to resist any order regardless of the level of the intimacy opposing said order. Additionally should the sorceress who laid the threefold binding have it as her control spell, negate the bonus to guile when attempting to read intentions for the same duration.